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Dom Tropen (G)

Delusion-MS #072: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-09F/trop Dom Tropen Gaily's Unit

Source: 
Mobile Suit Gundam 0083: Stardust Memory
Mobile Suit Gundam 0083 Card Builder
Mobile Suit Gundam 0083 Rebellion
Gundam wiki: MS-09F/trop Dom Tropen,  Gundam: Battle Operation 2 Wiki: Dom Tropen (Strum Faust (Enhanced))MMP-80 Machine Gun, Heat Saber. We referred from the article. 

Machine Concept: 
This machine is a modification of the Dom Tropen already implemented in GBO2. There are two modifications from Dom Tropen. There are some changes to the equipped weapons and two additional skills.

The primary weapon loses its trademark Raketen Bazooka and the secondary weapon MMP-80 machine gun changes to the primary weapon. There will be two Strum Fausts, which was only one. Each is a separate weapon, one with a long range. These two Strum Fausts allow for continuous imbalance.

The two added skills have an impact on how this machine fights. One is to increase the melee attack power. The other is a skill that allows you to make shooting attacks while moving at high speed. This skill allows for actions similar to other Dom types.

Since this machine has a small number of shooting attack weapons, it frequently makes melee attacks. The power of melee attacks is high, but it is difficult to hit because the number of attacks is small. However, the benefits of skill are enough to pay off if you hit the attack.

Equipped Weapons: 
MMP-80 Machine Gun
Heat Saber
Strum Faust (Enhanced)
Strum Faust (modified)

Skill: 
Heavy Melee Attack
Ground Mobile Shooting
Leg Shock Absorber: LV2
Emergency Evasion Controller: LV1
High Performance Balancer
Maneuver Armor: LV1
Anti-Blast Stabilizer
Special Leg Buffer: LV2
Optimized Cooling Efficiency

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

Strum Faust (modified) [Sub-Weapon #049]
Gundam: Battle Operation 2 Wiki: Gouf Flight Type (Strum Faust)We referred from the article. 
Weapon type: 
Secondary Weapon, Live Ammo, Strum Faust
Hit Effect: 
Stun

Description: 
The performance of this weapon is the same as that of the Strum Faust possessed by Gouf Flight Type. This weapon has a short weapon switching time, and when aiming, hold the weapon in your right hand. Longer range (350m) than regular Strum Faust.

Heavy Melee Attack [D-Skill #015]
Skill category: 
Offense Skill, Attack Enhancement
Description: 
Gives + 50% power of melee weapons and knock down effect to weapons.

This affects all melee weapons equipped on machines possessing this skill. Its power is 150% of normal, and the effect of hitting is that the enemy is knock down. Besides the benefits, there are also disadvantages. It increases the cool time of the weapon by +1.5 seconds and negates the melee combo skill.

When the cool time of approximately 2.5 seconds is increased to 4 seconds, no additional melee attacks can be made on knocked down enemies.

Ground Mobile Shooting [D-Skill #016]
Skill category: 
Mobility Skill, Attack expansion
Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.

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